Why Old-School Video Games Got The Formula Right

If you’ve played practically any modern video game (with the possible exception of Super Meat Boy and the Dark Souls series), then you know that video games aren’t what they used to be. Many of us grew up in the 1980s and 1990s when games were impossibly hard. Remember Tetris? That certainly got your brain working. What about Arkanoid? You had to be some kind of robot to have the reaction times to do well in that one (which is probably why Google’s AI unit trained its software to play it).

But even some of the less archaic games were stupendously difficult. Progression in the first Gran Turismo game on the original PlayStation was notoriously tricky. And on many of these games, it just wasn’t possible to adjust the difficulty to make it easier.

Today, it’s a different story. Gamers get to choose how difficult the game is, and this is part of what is undermining gaming as a discipline. When you complete a task on a modern video game, you don’t get the same sense of satisfaction that you got in the past. Sure the graphics are a million times better, but you don’t feel as if you’ve achieved anything: you just get the sense that you’ve wasted an afternoon.

Giving players the ability to adjust difficulties downward is an error. People need to feel a sense of challenge when they play a video game: there’s no satisfaction unless it’s hard.

Are We Going Back To Classic Video Games?

If you take a look at the number of classic arcade games for sale, it soon becomes clear that the market is changing. Not only are people returning to the old games, but they’re also looking for developers who understand what they want from games.

Sure, they might say that they want games to be tolerably challenging. But how do you explain a phenomenon like Dark Souls? Dark Souls is an insanely difficult IP, with players dying in their droves on the first enemy every time.

Namco, the people behind the Dark Souls series, understand something: they know that the way that you get people to come back to a game time and time again is to make it stupidly hard. People want to be forced to use their brains – almost against their will – to get a sense that they’ve achieved something.

Nobody finishes a game like Dark Souls confused about what they got out of the experience. The game is a rare example of something that challenges you profoundly.

Developers Know That People Want Difficulty

Developers are finally getting the message that people want games to be hard. The problem is that in the past, gaming didn’t have any mainstream appeal: it was something geeky gamers did in their bedrooms on BBC computers and old IBMs. Those days are long gone, and the people who make games need to appeal to a broader audience. In doing so, however, they’ve lost something – the magic of completing a video game. We need them to bring that back.

Wolves 3 Arsenal 1

Arsenal missed the chance to go fourth in the Premier League as they were outplayed by Wolves at Molineux. Ruben Neves put the hosts ahead with a direct free-kick from 25 yards before Matt Doherty headed in a second. Diogo Jota added a third just before half-time after the Gunners gave the ball away and he ran at the away defence before firing a shot under goalkeeper Bernd Leno. Arsenal defender Sokratis headed in from Granit Xhaka’s corner in the 80th minute but it was not enough for the Gunners. The victory takes Wolves up from 10th to seventh, while Arsenal remain fifth, one point adrift of fourth-placed Chelsea and four behind north London rivals Tottenham.

With three games left of the season, Wolves are in contention to qualify for Europe. If Manchester City beat Watford in the FA Cup final the team finishing seventh in the Premier League will take the last available European spot and enter next season’s Europa League at the second qualifying round phase. Wolves’ win continues a remarkable campaign for Nuno Espirito Santo’s side in their first season since winning promotion from the Championship. The hosts went into the match without a win in three games in all competitions but were on top even when the game was goalless as Joao Moutinho curled wide from 25 yards and Raul Jimenez just failed to connect with Jonny’s through ball.

Neves then gave Wolves a deserved lead in the 28th minute with a fine free-kick after Nacho Monreal had clumsily bundled over Jonny in a central position. A well-worked move from a short corner – albeit with Arsenal’s defenders not applying pressure – left Jonny with space to cross and Doherty got to the ball before Leno to head into the net and double his side’s lead. Another Arsenal error led to Wolves’ third as the ball was given away to Jota, who drove forward and shot under Leno, who should have done better. This win means Wolves have picked up 16 points in their matches against the current top six this season, a record that includes wins over Tottenham, Chelsea, Manchester United and now Arsenal. Wolves are also aiming to become the first newly promoted side to finish in the top eight since Reading finished eighth in 2005-06, while no promoted team has finished higher than that since Ipswich Town were fifth in 2000-01.